Sensory Museum
A downloadable Interactive Experience for Windows
Sensory Museum
The Sensory Museum is an interactive experience in which users explore rooms tailored to a specific sensory experience (audio and visual-based rooms). The museum showcases multimedia artwork from people who identify as having a disability.
Informed by both poststructuralist approaches to disability representation and the social model of disability.
Our intention was to create an accessible interactive game that presents artwork from artists with disabilities. We wanted players to be exposed to the creativity of artists with disabilities, with the choice of how they experience the space. Players have the option to engage their visual or auditory senses at different levels. We did this to make this interactive experience accessible to individuals with sensory sensitivities. This isn’t a museum solely for people with disabilities, it’s an interactive and accessible museum for all people interested in art. Through utilising poststructuralist theory in relation to disability representation, our intention was to challenge the disability binary of able and neurotypical and non-able neurodivergent in relation to representation in art and creative media as well as challenge the binary in relation to accessibility of art.
Utilised research about the representation of disability in media and games, accessibility issues with games and art, aesthetics of museums and autism centres, and the creative works of artists with disabilities - typically excluded from mainstream media, museums and showcase spaces.
This experience will remain a project purely for academic purposes at this stage
Time Spent on the project: 3 weeks
Creators:
Matthew Johnson(Film Student) - Aesthetics researcher
Jessica Sherlock(Film Student) - Artist researcher
Martyn Evans(Games Student) - Game programmer
Rachel Stiller(Games Student) - Game designer
Status | Released |
Platforms | Windows |
Authors | RaeRay3, Martyn |
Genre | Simulation |
Tags | Atmospheric, Walking simulator |
Comments
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I thought this was pretty neat. :)
The art is all enjoyable and the building itself it well designed and nice to look at and walk around in. There is definitely a very solid idea in here, and I would love to see more! museum things like this are always good fun in a video game like format because you can enjoy things how you want and in an easier way. In terms of the building as well i'd never considered how video games don't have handicap designed buildings or rooms, such a simple detail never even considered, i know want to go through bunch of favorite games just to look at the architecture now! And i really liked Paul Smith's work, i think it's really amazing how he makes art just with a couple keys on a typewriter.
I do wish there was more explanations to things in the museum, almost all the work the the museum has no explanation to who made it, why, it's impact or anything else. I wish it did had more plaques to explain things, or maybe even a little tape thing you could pick up and then listen to that would explain many of the exhibits. the lack of explanations really hurt the audio only exhibits, if there was a button to explain what i was going to listen to i think it'd make the poems and song even more impactful. The only one that had an explanation was the Jessica park exabit, which was nice. Though I'll note the subtitles often wouldn't line up what was being said, they'd move to fast and not fil up much the text box.
that's another thing, the subtitles could use more work, make sure they show up on every audio interaction and when they do last longer and fil the screen more.
A minor nit pick is also i wish the art was higher quality, like the Paul Smith last supper image is low enough quality you can't admire his work and see the symbols he used :(
one last thing, the game is waaay to sensitive when using mouse and keyboard! the screen would shake so much when i tried to move even a little, made my head hurt and unable to really play. But when i used a controller it played fine and felt like it was made for it.
But this was a very neat idea, i liked it, and want to see more! I would love more work, a bigger building, explanations, i think y'all have a brilliant idea here and something that could be very touching to a lot of people. So i wish y'all the best of luck and i hope the next thing y'all make is even better :D